Sunday, September 9, 2012

Promo's Adventure--Week Three

This week is kind of rough.

We have finished most of our work, the skeleton of the game is out there and we can even play the skeleton on the Android now. But we're still waiting for art element of the game. As I mentioned before, our artist has a full-time job in Avalanche. He is a awesome guy but his time for the project is very limited.  It's kind of frustrated but this is what it means to be a team. And I still believe we can finish our game in time.

Anyway, this is what I did this week:
1. Finished the UI layer and implanted Andrew's menu image into the game.
2. With the help of Vaibhav, finished the coin collecting system.
3. Build the moai-untz.exe from the moai source code and get the sound work.
4. Set up the Android development environment and make the game playable on Android device.

What could have done better:
We should probably consider the time factor in the beginning and do the level-design a little bit earlier. In that way we can leave Nathan more time to finish the art.

There is still a afternoon and a night left this week. I believe we can do this.

-Max 

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