Monday, March 4, 2013

Team Hack n' Hide - First Month

Producer:
AJ Dimick - Scrum Master
Zac Truscott - Lead Producer
Andrew Witts - Lead Designer
Engineer:
Vaibhav Bhalerao - Thief Engineer
Kiran Rajachandran - Thief Engineer
Chris Rawson - Hacker Engineer, Tech Artist
Nikhil Raktale - Hacker Engineer
Miao Xu (Max) - Hacker Engineer, Networking Engineer

We made it! After one month of crazy work, we finished the prototype of our thesis game Co-Signers and passed the first gate! The team really glued together since everyone loves the idea and we all have devoted so much on this game.

Co-Signers is a two player couch co-op game. One player plays as the hacker who operates on a 2D screen. Hie main goal is to hack into the computer network to help the other player by unlocking/locking doors, hacking into cameras, etc. The other player plays as the thief, who follows the hacker's guide, avoid guards and infiltrate into the highly secured building and retrieve the goal. We build a system that let two player help each other out and the main goal is to build the trust and tension between two players.

See more details on our team blog! : Team Hackn'Hide

Now when I finally got sometime to look back, it has really been a crazy ride!

We had our physic play-testing, whose goal is to make sure the core of our game - communication between two players - is working as it should be and fun enough to play. And I'm the camera in the video.



We spent a lot of time on brainstorming to make sure both player could have a fun experience, here is a screenshot of the whiteboard of one of our discussions:



So, what's my role in the whole developing process? Basically, I finished all the networking stuff of the prototype and also part of hacker system. I'll open two other posts to talk about this since networking in Unity is really painful and the graph system that we build for the hacker is really fascinating! So excuse me for  not going too much details here.

The presentation is another thing that we spent much time in, since this is all that matters at the end of day. Chris and A.J. have put together a really cool trailer for our game, which truly helped us on the presentation day, here is the link:

                                     

Our producers really did a great job at the presentation day, even though there is a minor issue happened that day (the second projector for our live demo is somehow not working properly, which really freaks us out). Anyway, here is the presentation, enjoy!



To be continued...

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